Between a Game and a Story?
byKen Perlin2004-05-01Source URL: Why does a character in a book or movie seem more ìrealî to us than a character in a computer game? And what would it take to make an interactive character on our...
View ArticleStuart Moulthrop's response
byStuart Moulthrop2003-05-21Riposte to: Genre TroubleSource URL: As a member of what Tom Brokaw might call the Least Generation - the first cohort of postwar American males who legally escaped draft...
View ArticleEspen Aarseth responds in turn
byEspen Aarseth2004-05-21Riposte to: Genre TroubleSource URL: The proof will be in the pudding, predicts Chris Crawford: Let’s not dismiss “interactive storytelling” yet. “Give us some time, we can do...
View ArticleLudology
byNoah Wardrip-Fruin2004-05-23Source URL: To a ludologist, cyberdramatic perspectives can seem exceedingly strange. Ludologists ask, why expend so much theoretical and technical effort on subjects like...
View ArticleMark Bernstein's response
byMark Bernstein2004-01-10Riposte to: Towards a Game Theory of GameSource URL: The bidding has hardly begun, but the cards are tricky and the players, unless they communicate precisely, are headed for...
View ArticleIntroduction to Game Time
byJesper Juul2004-07-09Source URL: The following sketches a theory of time in games. This is motivated by: (1) plain curiosity; (2) theoretical lack: much work has been done on time in other cultural...
View ArticleGenre Trouble
byEspen Aarseth2004-05-21Introduction: Stories and GamesCurrently in game and digital culture studies, a controversy rages over the relevance of narratology for game aesthetics. One side argues that...
View ArticleBetween a Game and a Story? (Sidebar)
byKen Perlin2004-05-012.sidebar.1: A promotional image of Lara Croft. (Eidos Interactive / Core Design)2.sidebar.2: A screenshot from the PDA version of Tomb Raider. (Eidos Interactive / Core...
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